Tag: powers

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  • Channel Divinity: Rebuke Undead

    *Encounter* :: *Divine, Implement, Radiant* *Standard Action* *Close Blast* 5 *Target:* Each undead in blast *Attack:* Wisdom vs. Will *Hit:* 1d10 + Wisdom modifier radiant damage. Push target 2 …

  • Channel Divinity Preservers Rebuke

    *Encounter* :: *Divine* *Immediate Reaction* *Personal* *Trigger:* An enemy within 10 squares of you hits your ally *Effect:* Before the end of your next turn, you gain a bonus to your next attack roll …

  • Avenging Light

    *At-Will* :: *Divine, Implement, Radiant* *Standard Action* *Ranged* 10 *Target* one creature *Attack* Wisdom vs Fortitude *Hit:* 1d10 + Wisdom modifier radiant damage. If a bloodied ally is adjacent …

  • Sun Strike

    *At-Will* :: *Divine, Implement, Radiant* *Standard Action* *Ranged* 10 *Target* one creature *Attack* Wisdom vs Reflex *Hit:* 1d8 + Wisdom modifier radiant damage, and you slide the target 1 square.
  • Vanguards Lightning

    *At-Will* :: *Divine, Implement, Lightning* *Standard Action* *Area Burst* 1 within 10 squares *Target* Each creature in burst *Attack* Wisdom vs. Reflex *Hit:* 1d6 + Wisdom modifier lightning damage. …

  • Illusory Ambush

    *At-Will* :: *Arcane, Illusion, Implement, Psychic* *Standard Action* *Ranged* 10 *Target* one creature *Attack* Intelligence vs. Will *Hit:* 1d6 + Intelligence modifier psychic damage; and the target …

  • Blades of Astral Fire

    *Encounter* :: *Divine, Implement, Radiant* *Standard Action* *Area burst* 1 within 10 squares *Target* each enemy in burst *Attack* Wisdom vs Reflex *Hit:* 1d6 + Wisdom modifier radiant damage. * …

  • Binding Invocation of Chains

    *Daily* :: *Divine, Implement* *Standard Action* *Ranged* 10 *Target* one creature *Attack* Wisdom vs. Reflex *Hit:* The target is slowed(save ends). *Miss:* The target is slowed until the end of …

  • Wall of Light

    *Daily* :: *Divine, Conjuration* *Minor Action* *Area Wall* 5 within 10 squares *Effect:* Conjures a wall of divine energy, one square high, lasts until the end of your next turn. Any ally, while within the …