The Gods

In Faerun, there are Greater Gods, Lesser Gods, and demigods. The Greater Gods are well known by all

Greater Gods

  • Amaunator, The Sun God. The church teaches that he dies and is reborn every day. Worshipped by farmers, merchants and anyone who follows the seasons. The church teaches organization, respect for tradition, and adherence to laws.
  • Asmodeus, Master of the Nine Hells. If you’re going to make a deal with the devil, that would be Asmodeus or his followers. Known for his sharp bargaining and ability to tempt. He demands absolute adherence to his commands.
  • Bane, The Black Lord. Bane seeks political domination and will aid those followers who seek it as well. Bane seeks to rule with an iron fist, and crush all opposition.
  • Chauntea, The Great Mother. Where we would speak of Mother Nature, that is Chauntea. Specifically concerned with the interaction of jing and shen Chauntea is thus claimed by some to be the one who thought the First Thought, but other scholars claim that this is nonsense, since she could not have existed until after the First Thought. In any case, the cycle of life, from seed to harvest and fallow, is her domain.
  • Corellon, First of the Seldarine. Thought to be the father of the Eladrin, is worshiped by many of the Fey. He encourages creativity in the spheres of beauty and magic.
  • Cyric, The Prince of Lies. Thought by many to be insane, Cyric is often known to give contradictary orders to his followers. There are some who think he doesn’t exist except as an explanation for the behavior of the insane.
  • Ghaunadaur, That Which Lurks. Most of the Gods have a persona that seems somewhat humanoid, but not Ghaunadaur. He and his followers dwell in the deepest, darkest places, and seek to destroy and consume all else in the name of That Which Lurks.
  • Gruumsh, The One-Eyed God. Gruumsh stands against the advance of civilization, in the name of savagery and brutality. The tale is that Gruumsh lost his eye to Corellon, but Gruumsh denies that, even while loathing the First of the Seldarine. Survival of the fittest is the rule, and Gruumsh is followed by those who breed in numbers, gather in hordes, raid and destroy.
  • Kelemvor, Lord of the Dead. Kelemvor presides over the transition from life to death and ensures that the dead meet their appropriate reward. He teaches that death is not to be feared and to comfort the bereaved. He is the patron of those who battle undead and necromancy.
  • Lolth, Queen of the Demonweb Pits; The Spider Queen. Lolth is capricious and bloodthirsty, ruling over many drow and all arachnids. She demands absolute loyalty and blood sacrifice. She considers the killing of any spider an affront to her, personally.
  • Moradin, The Soul Forger; The All-Father. Founder and creator of dwarves, he forged them from gems and precious metals with his hammer. His followers are to honor their traditions, face danger unflinchingly, and seek out the treasures of the deep places, making them into items of great usefulness and beauty.
  • Oghma, The Binder of What is Known. Oghma is the lord of all knowledge and understanding, the patron of scholars, from bards to wizards. Oghma loves new ideas, regardless of their consequences and will preserve knowledge that most consider dangerous or even forbidden, and will encourage the spread of knowledge everywhere.
  • Selune, The Moonmaiden. The goddess of the moon governs the phases of the moon and the tides. She constantly stands against her sister Shar, goddess of the darkness. She stands against lycanthropy, though seeks to cure where it is possible.
  • Shar, Mistress of the Night. Shar is the patron of all those who hide and nurse their hurts, biding their time in sorrow while consumed by vengeance. She never forgets any slight, and constantly plots against her sister Shar.
  • Silvanus, The Forest Father; Treefather. Lord of Nature in wild splendor. Often followed by rangers and druids. Silvanus is somewhat unpredictable and wild, possibly helping or engaging in savagery. He sees the savagery of beasts as something to be preserved, and seeks to protect the wild places from civilization.
  • Sune, The Lady of Love. Although fleshly love is her domain as well, Sune and her follower focus on the more courtly aspects of love, and the playful flirtations therein.
  • Tempus, The Foehammer. Tempus is often invoked by the soldiers of both sides in a battle. He is the patron of martial prowess, and commands his followers to be fearless in battle, and obey the rules of war. To him warfare is a force of nature which shapes civilization.
  • Torm, The Loyal Fury. The paragon of Duty, Law, and Honor, he is ever steadfast and true. His followers are not to flinch from the execution of their duties, regardless of the consequences.

The Gods

Kala'Ushum Toldain